CHADDIUS MAXIMUS

FOR GAINS & GLORY

ACHIEVEMENTS

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IGAD GAME AWARD WINNER 2018/2019 BEST TECH YEAR 2

 

PROJECT DETAILS

Engine: CoyoteEngine (custom engine)
Language: C++

Genre: Metroidvania

Platforms: Itch.io & Switch

Team size: 16 members
Development time: 7 weeks

GAME DESCRIPTION

Chaddius Maximus is a 2D pixel art metroidvania.
Chad must find and defeat the villian responsible for spreading a disease that has destroyed the lands of kingdoms .

Chad is armed with a spear that can be used for combat (melee & ranged) as well as platforming.
He can also chuck his spear not just at enemies but as well into walls to create a platform to jump on.

ROLES AND CONTRIBUTIONS

Roles

  • Gameplayer/concept Design [main role]

  • AI design

  • Balancing & Playtesting

  • Story writing

Gameplay - Concept Design​​

Chad mele attack.gif

I wanted to create a mechanic that can be used for multiple purposes.

The spear can be used to attack (melee) and can be chucked towards enemies from a distance (range) but also can stick to a wall, thus creating a platform for the player to jump on.

The spear chuck mechanic is also designed to solve puzzles in order to create a variation in gameplay all using the same mechanic.

Melee attack

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Range attack 

​AI Design - Playtesting

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Slug enemy

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Ranged enemy

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Boar enemy

Flying enemy

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Platform enemy

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King - Boss enemy

  • I designed the movement and attack behaviour of the enemies.

  • I also worked with the artists to create some of the enemies' art design (4/6 of all enemies).

  • I also worked with other designers in order to balance the behaviour and metrics of all AI.

  • I worked with other designers in playtesting the game and reporting bugs.

GAMEPLAY FOOTAGE

IN GAME SCREENSHOTS