Hello and welcome to my portfolio!
My name is Adham El Berjawi and I am a passionate and enthusiastic game designer studying at BUAS university (NL).
I mainly focus on gameplay (mechanics/dynamics) & concept design but I also love working with story writing and AI design.
Feel free to look at the projects I worked on and contact me for any busniess inquiries.
*I'm currently looking for an internship starting September 2020!
PROJECTS
PROJECT EXHIBITED
Play as a crafty thief tasked with stealing historical artefacts from a highly guarded palazzo in Malta!
Players takes control of an agile thief who utilizes gadgets to overcome tight secuirty and challenges.
Role(s): AI design, Gameplay/Concept design, Narrative design
Engine: Unreal Engine 4
Language: C++ & Blueprints
Genre: First person stealth
Platform: Steam
Team size: 30+ members
Development time: 8 Months

CHADDIUS MAXIMUS
Role(s): Gameplay/Concept design, AI design
Engine: CoyoteEngine (custom engine)
Language: C++
Genre: Metroidvania
Platforms: Itch.io & Switch
Team size: 16 members
Development time: 7 weeks


ACHIEVEMENTS
IGAD GAME AWARD WINNER
2018-2019 BEST TECH YEAR 2
Play as Chaddius Maximus in a 2D pixel art metroidvania!
Chad is a hunky and mighty knight from a far away kingdom sent on a mission to assassinate the fiend responsible for the wide spread disease that has plagued the lands but only to find out in the end that he was duped!

HELL RIDER
Play a musical, high intensity & hardcore tower defence game made for the Samsung Gear VR.
Defend your fortess against the hordes of hell with the weapons you have.
Oh, also try to not rock out too much!
Role(s): Gameplay/Concept design, Programmer
Engine: Unity
Language: C#
Genre: Tower defence
Platforms: Samsung gear VR
Team size: 7 members
Development time: 2 weeks (Marmalade)

A beautiful 3D VR game set in a mystical cave.
Take control of blimp using a custom controller created by the development team and fly through the cave while avoiding crashing into obstacles with the goal of reaching the end of the cave and escaping!
B'LLOONY
Role(s): Level designer, Gameplay/Concept design
Engine: Unreal Engine 4
Language: Blueprints
Platform: PC (w/ Custom controller)
Genre: VR
Number of members: 7
Development time: 3 weeks (Marmalade)

DM-CHOCO FACTORY
Play with friends and foes in a UT death match inside a Willy Wonka factory inspired map!
The map contains three rooms with unique themes and gameplay styles!
Role: Level Designer
Engine: Unreal Engine
Genre: Arena first person shooter
Game mode: Death match
Team size: Solo project
Platform: PC
Development time: 7 weeks
Status: Community release
ACHIEVEMENTS

My map was one out of three maps to get chosen for an art pass from a total number of 30+ maps.
My map got accept for an art pass by two different art teams.

Role(s): Gameplay/Concept design, Co-creater
Genre: Arcade / platformer
Engine & Language: Unity, C#
Developer: Stanity Illicit
Platforms: Android & IOS
Team size: 5 members
Development time: 4 years (on & off)
Imagine cup local winner in Lebanon year 2015
& 2016
MVP recieved 20k+ downloads in total on Android & IOS
High store ratings - 4.7/5

ACHIEVEMENTS

PRISM BREAK
A challenging 2D mobile arcade game that combines
a color matching dynamic with epic platforming!
Play as one of various colored shapes
(Triangle, Square & the Pentagon) in a stylized world filled with fun and challenging features and obstacles!
